<!--

It makes the player bald, As far as i can tell their is only one layer slot for
headgear. (ergo hair) if anyone knows a way around this so that i can use this where 
it only covers the eyes graphically, please let me know.

 
<!-- Techno Visor -->		 
  <ThingDef ParentName="HatBase">
    <defName>MedievalTimes_Techno_Visor</defName>
    <label>Techno Visor</label>
    <description>Techno Visor</description>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/Apparel/Headwear_Armor/Techno_Visor/MedievalTimes_Techno_Visor</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>


    <statBases>
      <ArmorRating_Blunt>0.35</ArmorRating_Blunt>
      <ArmorRating_Sharp>0.6</ArmorRating_Sharp>
	  <ArmorRating_Heat>0.5</ArmorRating_Heat>
	  <ArmorRating_Electric>.5</ArmorRating_Electric>
      <Insulation_Cold>-3</Insulation_Cold>
      <Insulation_Heat>3</Insulation_Heat>	  	  
    </statBases>
    <apparel>
      <bodyPartGroups>
             <li>FullHead</li>
      </bodyPartGroups>
      <worngraphicPath>Things/Pawn/Humanlike/Apparel/Headwear_Armor/Techno_Visor/MedievalTimes_Techno_Visor</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
      <commonality>1</commonality>
	  
      <tags>
        <li>Outlander</li>
        <li>Spacer</li>
        <li>Military</li>
      </tags>	
      <defaultOutfitTags>
        <li>Worker</li>
        <li>Soldier</li>
      </defaultOutfitTags>
  
    </apparel>
	
    <colorGenerator Class="ColorGenerator_Options">
      <options>
       <li>
          <weight>10</weight>
          <only>RGBA(0.33,0.33,0.33,1)</only>
        </li>
        <li>
          <weight>10</weight>
          <only>RGBA(0.65,0.65,0.65,1)</only>
        </li>
        <li>
          <weight>10</weight>
          <only>RGBA(0.9,0.9,0.9,1)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>
  
-->  